This post, we'll be answering a question from our Discord community! Thanks Noxiibun for the excellent question! If you’d like to be a part of the conversation, come join us: https://discord.gg/projectcosmos!
When the Sprocket Founders got together, we did not explicitly build the company to make Survival Crafting games (or Survival Open-world Crafting games as they’re called in some parts of the world). Our first goal was to build a company that would take care of its devs, and then aim those devs at what we saw was the best opportunity to delight players.
While the Sprocket founders all came from Riot Games, the team that joined us has worked on a vast multitude of games, from some of the most complex and demanding live games in the world, to single player storytelling gems, and so many other wonderful games. In short, we had a team that was hyped for the studio, excited to work together, and ready to make something really special.
We very quickly landed on a survival game for a bunch of reasons. The first reason was simple: so many of us have hundreds if not thousands of hours in survival games. Across the dev team, we’ve seen almost every corner of the genre. We were also passionate about making a game that brought players together. Many of us had spent the last decade in competitive games, and were excited to make something a little more collective and constructive. We still wanted to bring our favorite aspects of multiplayer games with us, with lots of room for player expression, mastery, and the joy of picking up a new hero that really speaks to you…
And that’s where we started with Project Cosmos. We gravitated towards a deeply magical universe because it felt waaay more open to tell players a new sort of story in the genre. We had excellent tech foundations, so we began by building the tools that would keep us moving lightning fast, even while we kept the team small. We then recruited artists that brought the universe to life in ways that we’d frankly never dreamed of. It’s hard to not get sappy when I think about how lucky Sprocket has been when it came to having the perfect devs to make what has become Project Cosmos.
We’re getting to take our own path through Survival Crafting. We get to bring enchanting heroes and bite-sized worlds into the mix. We get to open the door for world-hopping wizardry. We’re setting up our team and our tech to constantly add to the game, and make sure we can always hide away something new for players to discover. We’re excited to build a new destination in a genre that we love and share that with y’all.
We’ll make it easier to bring your friends into a survival game, because we’ve personally struggled so many times to talk that friend into a new hundred hour world, especially if it only gets really cool after the first ten hours. We plan to throw lots of new worlds at players, and we have a lot of windows to surprise folks. We want to keep the feeling of genuine exploration ever-present. Project Cosmos was built to do that in ways we think are really compelling. Don’t take our word for it though! We’re getting ready for our first rounds of pre-alpha playtesting, and we’d love to include you! If you haven’t already, come join us in our Discord and be ready when we get going! https://discord.gg/projectcosmos
Thanks again for the question, Noxiibun!
-Jo